GAME OF VOYEURISM
A paraphrased video game examining the interplay of social media and privacy. The game's objective is to highlight the normalizing phenomenon of 'cyber voyeurism' while confronting the player with their own morbid curiosity. Built in Unreal Engine, the project utilizes an AI-based voice generator and was inspired by Peter Simon's audio installation, The Tin Roof.
[ PLATES / 01—03 ]
[ ADJACENT WORKS ]